Specifies a list of D3D12DeviceFilterData parameters to allow Windows devices to always use D3D12 API when running Unity applications. This API is only available in the Unity Editor. The list is immutable at runtime.
Each parameter value in each D3D12DeviceFilterData entry is processed using logical AND operation to determine if the device matches the specified filter. The device is allowed to use D3D12 if its D3D12DeviceFilterData.driverVersion, D3D12DeviceFilterData.featureLevel, D3D12DeviceFilterData.graphicsMemory, and D3D12DeviceFilterData.processorCount values compared with the corresponding comparison operators to the the specified filter values, and it meets the other specified filter values.
If you enter the same values in the D3D12DeviceFilterData.d3D12DeviceAllowFilters
and D3D12DeviceFilterData.d3D12DeviceDenyFilters lists, Unity ignores the filter.