Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

IRealtime

interface in UnityEngine.Audio


Implements interfaces:IRealtime

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Description

The processing interface an implementation of a RootOutputInstance must implement on a struct to be fully formed.

The processing side of a ProcessorInstance receives various callbacks from a RealtimeContext from the logical processing thread. You can annotate this with Unity.Burst.BurstCompileAttribute to have it compiled with Burst.

Additional resources: ProcessorInstance.IRealtime

Public Methods

Method Description
EarlyProcessing Perform any tasks necessary before any other resource managed by this RootOutputInstance is being used by anything else.
EndProcessing Return the main result of your computation to the system in .
Process Schedule your main body of work in parallel to everything else. If you are using jobs, you are required to manually keep track of dependencies and finish them later.
RemovedFromProcessing Called potentially after a sequence of ProcessorInstance.IRealtime.Update, when a ProcessorInstance has been disposed from eg. ControlContext.Destroy.