Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

ProcessorInstance.IControl<T0>.Update

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Declaration

public void Update(Audio.ControlContext context, Pipe pipe);

Description

Called if you have subscribed to continuous updates from the control thread, or if there is data returned from the TRealtime counterpart.

This is guaranteed to be invoked before Dispose if there's any data that's been sent from Pipe.SendData and suitable flags have been set in ProcessorInstance.CreationParameters.controlUpdateSetting.

Additional resources: ControlContext.Manual.Update, ControlContext.ProcessorUpdateSetting