Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

Processor<T0>

interface in UnityEngine.Audio

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Description

The control interface a Processor must implement to be fully formed.

This is typically implemented through a more dervied interface such as Generator.IControl_1.

Public Methods

Method Description
DisposeCalled when the Processor is destroyed, after it has been removed from the realtime thread.
OnMessageCalled when the procesor has been sent a Processor.Message from ControlContext.SendMessage.
UpdateCalled if you have subscribed to continuous updates from the control thread, or if there is or if there is data returned from the Processor.