Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

Processor.IControl<T0>.Dispose

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Declaration

public void Dispose(Audio.ControlContext context, ref TProcessor processor);

Parameters

Parameter Description
context Control context the processor is in.
processor The Processor.

Description

Called when the Processor is destroyed, after it has been removed from the realtime thread.

Here you can clean up any resources that were allocated for the control or realtime thread. It may take an indeterminate amount of time between ControlContext.Destroy is called and this will be called, and there may be any number of ControlContext.Update calls, this is because destroying processors is asynchronus.