A factory for instantiating Generators to be used internally from within a AudioSource or from other scripts.
IGeneratorDefinitions are generally implemented on a MonoBehaviour or a ScriptableObject to bind together asset/scene management and audio generation tools with a uniform interface. You can also directly instantiate scriptable processors using a ControlContext purely in code.
Method | Description |
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CreateRuntime | Ask this interface to instantiate a runtime Generator instance like a factory. |