UserBuildSettings.DebugSymbols.level

Description

Specifies the type of debug metadata to include in the symbol files.

You can choose to include either a symbol table that translates active memory addresses into method names, or complete debugging information for in-depth debugging.

using UnityEditor.Android;
using Unity.Android.Types;

public class Settings { public void Setup() { UserBuildSettings.DebugSymbols.level = DebugSymbolLevel.SymbolTable; } }

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