struct in UnityEngine.AdaptivePerformance
/
Implemented in:UnityEngine.AdaptivePerformanceModule
Arguments for the performance level change event. These are used in the PerformanceLevelChangeHandler.
Property | Description |
---|---|
CpuLevel | The new CPU level. |
CpuLevelDelta | The difference in CPU levels 0 if the previous or new level equals Constants.UnknownPerformanceLevel. |
GpuLevel | The new GPU level. |
GpuLevelDelta | The difference in GPU levels. 0 if either the previous or the new level equals Constants.UnknownPerformanceLevel. |
ManualOverride | True if the change was caused by manual adjustments to IDevicePerformanceControl.CpuLevel or IDevicePerformanceControl.GpuLevel during automatic mode, false otherwise. |
PerformanceControlMode | The current PerformanceControlMode. See IDevicePerformanceControl.PerformanceControlMode. |