bool Returns true if the plugin has been loaded. Otherwise, returns false.
Checks whether the AMDUnityPlugin
in the AMD native module has been loaded or not.
using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; using UnityEngine.AMD;
// Example HDRP custom pass public class CustomFSRPass : CustomPass { public static bool EnsureAMDPluginLoaded() { if (!AMDUnityPlugin.IsLoaded()) { Debug.Log("AMDUnityPlugin is not loaded!"); if (!AMDUnityPlugin.Load()) { Debug.LogError("Unable to load AMDUnityPlugin"); return false; } }
Debug.Log("AMDUnityPlugin is successfully loaded!"); return true; }
void InitializeAMDDevice() { if (!EnsureAMDPluginLoaded()) return;
// device initialization code }
protected override void Setup(ScriptableRenderContext renderContext, CommandBuffer cmd) { if (amdDevice == null) { InitializeAMDDevice(); } // other pass setup code }
protected override void Execute(CustomPassContext ctx) { // pass execution code }
protected override void Cleanup() { // pass cleanup code }
private GraphicsDevice amdDevice = null; // other member variables }