To reduce the number of shaderA program that runs on the GPU. More info
See in Glossary variants in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP), enable Unity using dynamic branching in prebuilt shaders instead of keywords and shader variants.
Note: If you target an older mobile device, dynamic branching can cause performance issues. Test on your target device.
Follow these steps:
dynamic_branch
.Keyword set | Feature dynamic branching is enabled for |
---|---|
FOG_LINEAR FOG_EXP FOG_EXP2 |
Fog |
_REFLECTION_PROBE_BLENDING |
Reflection ProbeA rendering component that captures a spherical view of its surroundings in all directions, rather like a camera. The captured image is then stored as a Cubemap that can be used by objects with reflective materials. More info See in Glossary blending. For more information about Reflection Probes, refer to Reflection Probes in URP. |
_REFLECTION_PROBE_BOX_PROJECTION |
Reflection Probe box projection. For more information about box projection, refer to Troubleshooting reflections. |