Use rendering layer masksA value defining which layers to include or exclude from an operation, such as rendering, collision or your own code. More info
See in Glossary with Adaptive Probe Volumes (APVs) to prevent light leaks across boundaries such as walls and ceilings. Restrict the probes that a renderer samples to maintain distinct lighting between adjacent spaces, even when the density of light probesLight probes store information about how light passes through space in your scene. A collection of light probes arranged within a given space can improve lighting on moving objects and static LOD scenery within that space. More info
See in Glossary is low.
| Topic | Description |
|---|---|
| APV light leak prevention with rendering layer masks | Learn why APVs might produce light leaks between adjacent spaces and how rendering layer masksA bitmask that aggregates multiple rendering layers. By assigning one or more rendering layers to an object’s MeshRenderer or an effect such as light, decals, or APVs, you can control how and where Unity applies the effect in the scene. See in Glossary can solve the issue. |
| Configure APV rendering layer masks and verify probe assignments | Learn how to configure APV rendering layer masks and assign probes. |
| Override rendering layer masks in a volume | Override or combine APV rendering layer masks in local adjustment volumes. |