Explore the properties and settings you use to create sprites from a texture, edit the meshes Unity uses to render the sprite and detect collisions, and rig a sprite for animation.
| Topic | Description |
|---|---|
| Sprite Editor tab reference | Explore the properties you use to configure sprites and convert a texture into multiple sprites. |
| Custom Outline tab reference | Explore the properties you use to configure the shape of the mesh that renders a sprite. |
| Custom Physics Shape tab reference | Explore the properties you use to configure the mesh shape that Unity uses to detect if a sprite collides with another sprite. |
| Secondary Textures tab reference | Explore the properties you use to add secondary textures to a sprite texture, for example normal maps or lighting mask maps. |