Use the Renderer ShaderA program that runs on the GPU. More info
See in Glossary User Value (RSUV) to significantly improve your project’s performance when you need to make a large number of objects appear different within the same sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary. Specify per-renderer data to apply shader customizations on a single material used by multiple renderers.
Note: RSUV is only available with Scriptable Render PipelinesA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (SRP). It is not supported in the Built-In Render Pipeline.
| Topic | Description |
|---|---|
| Introduction to RSUV | Learn about RSUV context and principle and get some use case examples. |
| Set and use the RSUV | Learn how to set and use the RSUV through an example. |