Version: Unity 6.3 LTS (6000.3)
Language : English
2D preferences reference
Asset Pipeline preferences reference

Analysis preferences reference

The Analysis preferences let you define settings for the ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary
. To open the preferences, go to Edit > Preferences > Analysis (macOS: Unity > Settings > Analysis).

Property Function
Frame count Set the maximum number of frames for the Profiler to capture. You can set this number between 600 and 4,000.
Higher number of loaded frames increases memory usage of Unity Editor.
Automatic memory management Automatically manage Profiler memory usage. When the system memory usage is at a critical level and the Profiler uses more than 75% of the Editor memory, Unity discards data until the system memory usage is back to a normal state, or the Profiler uses less than 25% of Editor memory.
Show stats for current frame By default, when you select the Current Frame button and enter Current Frame mode, the frame indicator line doesn’t have annotations with the stats for the current frame. This is because the stats annotations might make it difficult to view data in real-time. To display the annotations, enable this setting.
Default recording state Select which recording state the Profiler should open in. Choose from Enabled, Disabled, or Remember. Enabled keeps the Record button enabled between sessions, while Disbled disables it, regardless of whether you turn it on or off during your profiling session. The Remember state remembers whether you have enabled or disabled the Record button during your session and keeps it at its last state next time you open the Profiler window.
Default editor target mode Select what mode the Target Selection dropdown should target by default. Choose from either Playmode or Editor.
Custom connection ID Enter the connection name that you want to use for the device that’s running your application in the Target Selection drop down in the Profiler Window or Console WindowA Unity Editor window that shows errors, warnings and other messages generated by Unity, or your own scripts. More info
See in Glossary
.

Additional resources

2D preferences reference
Asset Pipeline preferences reference