Version: Unity 6.3 LTS (6000.3)
Language : English
Draw Modes overlay reference
Debug Mode options overlay reference

View Options overlay reference

Change what the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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view displays. These controls only affect the Scene view during development and have no effect on the built game.

The View Options overlay with all effects, hidden objects, and gizmos selected
The View Options overlay with all effects, hidden objects, and gizmos selected
View option Description
2D View the scene in 2D or 3D. In 2D mode, the cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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looks towards positive z, with the x-axis pointing right and the y-axis pointing up.
Audio Enable or disable audio.
Effects Enable or disable rendering effects. Use the dropdown to select the following effects: Enable or disable rendering effects. Use the dropdown to select from the following effects:
  • Skybox: Show a skybox texture as the scene’s background.
  • Clouds: Shows cloud layers and volumetric clouds. Only available when using an SRP that supports clouds.
  • Fog: Gradually fade the view to a flat color with distance from the camera.
  • Flares: Lens flares on lights.
  • Always Refresh: Display the animation of animated materials, such as grass waving on a Terrain.
  • Post Processing: Show Post-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
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    effects.
  • Particle Systems: Show Particle SystemA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info
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    effects.
Scene Visibility Show or hide all hidden GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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(GameObjects marked as not visible in the Hierarchy window). For more information, refer to Scene Visibility.
Layers Select which layers to display. For more information, refer to LayersLayers in Unity can be used to selectively opt groups of GameObjects in or out of certain processes or calculations. This includes camera rendering, lighting, physics collisions, or custom calculations in your own code. More info
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.
Camera Settings Configure the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
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Camera. For more information, refer to Scene view Camera.
GizmosA graphic overlay associated with a GameObject in a Scene, and displayed in the Scene View. Built-in scene tools such as the move tool are Gizmos, and you can create custom Gizmos using textures or scripting. Some Gizmos are only drawn when the GameObject is selected, while other Gizmos are drawn by the Editor regardless of which GameObjects are selected. More info
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Enable or disable gizmos. Use the dropdown to select individual gizmos, or the Gizmos button for all gizmos. For more information, refer to Gizmos Menu.

Additional resources

Draw Modes overlay reference
Debug Mode options overlay reference