Use scenes to assemble and organize all the content of your project. Each sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary contains its own collection of GameObjects. Whether you’re building a single level, a menu screen, or an entire game world, scenes provide the structure to organize and manage your content effectively.
| Topic | Description |
|---|---|
| Introduction to scenes | Understand what scenes are, and how you use them to organize the content of your application. |
| Creating, loading, and saving scenes | Create new scenes, load existing scenes, and save your work in the Unity Editor. |
| Manage GameObjects in the Scene view | Use grid snapping, overlays, and gizmosA graphic overlay associated with a GameObject in a Scene, and displayed in the Scene View. Built-in scene tools such as the move tool are Gizmos, and you can create custom Gizmos using textures or scripting. Some Gizmos are only drawn when the GameObject is selected, while other Gizmos are drawn by the Editor regardless of which GameObjects are selected. More info See in Glossary to organize and manage content in your scenes. |
| Work with multiple scenes in Unity | Use multiple scenes simultaneously to manage large or complex projects efficiently. |
| Scene templates | Use scene templates to standardize new scene creation with pre-configured content. |
| Text-based scene files | Work with Unity’s text-based YAML scene format for version controlA system for managing file changes. You can use Unity in conjunction with most common version control tools, including Perforce, Git, Mercurial and PlasticSCM. More info See in Glossary and scene generation. |