Learn about the system requirements and compatibility information for macOS.
Note: For information on requirements for all supported platforms, refer to System requirements.
Unity supports macOS Monterey 12 and later.
The following CPU architectures are supported when developing for macOS:
Note: Apple is deprecating Rosetta, the translation layer that runs Intel (x64) applications on Apple silicon. To keep your application compatible with future versions of macOS, build for Apple silicon or create a Universal binary instead of an Intel 64-bit build. For more information, refer to Apple Rosetta deprecation and your Mac Intel-based games.
Unity supported macOS devices support the Metal (Apple Developer) graphics API. For more information, refer to Metal requirements and compatibility.
The IL2CPPA Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. More info
See in Glossary scripting backendA framework that powers scripting in Unity. Unity supports three different scripting backends depending on target platform: Mono, .NET and IL2CPP. Universal Windows Platform, however, supports only two: .NET and IL2CPP. More info
See in Glossary requires Xcode (Apple Developer) when developing for macOS.