Techniques and resources for configuring how ParticleA small, simple image or mesh that is emitted by a particle system. A particle system can display and move particles in great numbers to represent a fluid or amorphous entity. The effect of all the particles together creates the impression of the complete entity, such as smoke. More info
See in Glossary Systems emit particles, and the properties of individual particles from a Particle SystemA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info
See in Glossary.
| Topic | Description |
|---|---|
| Particle emissions and emitters | Understand particle emissions, and how Unity manages them via Particle System modules. |
| Configuring global particle properties | Understand the Particle System properties that configure all particles, including the initial state of new particles. |
| Particle movement | Resources for configuring particle movement. |
| Particle appearance | Resources for configuring particle appearance and particle rendering. |
| Particle physics | Resources for configuring simulated physics and collisionsA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. More info See in Glossary on particles. |