The scriptable audio pipeline framework lets you extend the Unity audio engine at specific integration points using Burst-compatible HPC#. The below sections explain what the scriptable audio pipeline is and how you can use it to customize and extend the audio system.
Topic | Description |
---|---|
Scriptable processors concepts | Learn the core concepts required to work with scriptable processors. |
Generators | Learn about generators. |
Root outputs | Learn about root outputs. |
Example: create a generator | Create a generator and attach it to an audio sourceA component which plays back an Audio Clip in the scene to an audio listener or through an audio mixer. More info See in Glossary. |
Example: create a root output | Create a root output and connect it to the Unity audio engine. |
Note: The scriptable audio pipeline is not supported on the Web Platform. Attempting to use it in a Web build will trigger a warning.