You must create a Unity account to download packages from the Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info
See in Glossary. If you already have a Unity ID for the Unity Hub or the Unity Editor, use the same ID for your Unity Asset Store account.
After you get a package from the Asset Store, sign in to the Hub or the Unity Editor with the same Unity ID you used on the Asset Store. Then, use the Package Manager window to add those Asset Store packages to your projects.
To create a new Unity account, go to Create a Unity ID and follow the instructions. You can also open the Unity Asset Store, select the user account icon, then select Create a Unity Account.
When you open the Asset Store, the main page displays current sales promotions and a curated list of Popular Assets.
You can browse through the suggestions, or search for something specific. If you’re looking for a specific asset, you can use any of these searching, filtering, and sorting methods alone or in combination:
Tip: If you need to start again, select clear filters at the top of the filter sidebar to reset all filter options to their default values.
To buy an Asset Store package:
After you buy a paid Asset Store package from the Unity Asset Store, it’s immediately available in the Package Manager window. You must log in with the same Unity ID you used on the Asset Store before the Package Manager window displays the package. For more information about managing packages in the Editor, refer to Manage Asset Store packages in the Editor.
To get a free Asset Store package:
After you add a free Asset Store package to your My Assets library, it’s immediately available in the Package Manager window. You must log in with the same Unity ID you used on the Asset Store before the Package Manager window displays the package. For more information about managing packages in the Editor, refer to Manage Asset Store packages in the Editor.