Use this class to set a number of properties that control VisualEffect behavior within your Unity Project.
| Property | Description | 
|---|---|
| fixedTimeStep | The fixed interval in which the frame rate updates. The tick rate is in seconds. | 
| maxDeltaTime | The maximum allowed delta time for an update interval. This limit affects fixedDeltaTime and deltaTime. The tick rate is in seconds. | 
| Method | Description | 
|---|---|
| FlushEmptyBatches | Deallocates all empty batches used in the VFX runtime. | 
| GetBatchedEffectInfo | Gets information on how a Visual Effect Asset is batched. | 
| GetBatchedEffectInfos | Gets batch information of all active Visual Effect Assets. | 
| IsCameraBufferNeeded | Queries which buffers the VFX Manager needs for the given Camera. | 
| PrepareCamera | Use this method to prepare per-Camera VFX commands for this frame. | 
| ProcessCameraCommand | Use this method to process per-Camera VFX commands for the current frame. | 
| RequestRtasAabbConstruction | Request the construction of AABB buffers by the Visual Effects for the current frame. | 
| SetCameraBuffer | Use this method to set the buffer of a given type for this Camera. This allows the VFX Manager to use the buffer. | 
| SetRayTracingEnabled | Enables or disables Ray Tracing for all Visual Effects. |