VFXManager.ProcessCameraCommand

Obsolete Use ProcessCameraCommand with CullingResults to allow culling of VFX per camera.

Declaration

public static void ProcessCameraCommand(Camera cam, Rendering.CommandBuffer cmd);
Obsolete Use ProcessCameraCommand with CullingResults to allow culling of VFX per camera.

Declaration

public static void ProcessCameraCommand(Camera cam, Rendering.CommandBuffer cmd, VFX.VFXCameraXRSettings camXRSettings);

Declaration

public static void ProcessCameraCommand(Camera cam, Rendering.CommandBuffer cmd, VFX.VFXCameraXRSettings camXRSettings, Rendering.CullingResults results);

Declaration

public static void ProcessCameraCommand(Camera cam, Rendering.CommandBuffer cmd, VFX.VFXCameraXRSettings camXRSettings, Rendering.CullingResults results, Rendering.CullingResults customPassResults);

Parameters

cam The Camera to process the VFX commands for.
cmd The CommandBuffer to push commands to (can be null).
camXRSettings The XR settings that the Visual Effect Graph uses to process the Camera commands.
results The CullingResults for the current camera, used to cull per-camera VFX commands.
customPassResults Additional CullingResults coming from custom passes, if any.

Description

Use this method to process per-Camera VFX commands for the current frame.

The current Scriptable Render Pipeline implementation is responsible for calling this function. The High Definition and Universal Render Pipelines implement this call but you must do it manually if you create your own Scriptable Render Pipeline.

Additional resources: VFXManager.PrepareCamera.


Did you find this page useful? Please give it a rating: