Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closedestination | A pointer to the start of the memory block that you want to fill. Ensure that the memory region has space equal to or greater than the specified size to avoid overflow. |
value | The byte value used to fill the memory block. This value is duplicated throughout the entire specified size of the block. |
size | The number of bytes to set in the memory block. Ensure that this size does not exceed the capacity of the destination buffer to prevent memory corruption. |
Sets a block of memory to a specified byte value for a defined size.
The MemSet
method fills a specified block of memory with a given byte value. This operation is useful for initializing memory to a known state, such as setting a buffer to zero or another specific value. Properly initializing memory can prevent data leaks and ensure predictable behavior in memory management.
using UnityEngine; using Unity.Collections.LowLevel.Unsafe;
public class MemSetExample : MonoBehaviour { void Start() { int bufferSize = 10;
// Allocate a buffer using stackalloc unsafe { byte* buffer = stackalloc byte[bufferSize];
// Use MemSet to initialize buffer with the value 0xFF UnsafeUtility.MemSet(buffer, 0xFF, bufferSize);
// Output the initialized buffer to verify the result Debug.Log("Buffer contents after MemSet:"); for (int i = 0; i < bufferSize; i++) { Debug.Log(buffer[i]); // Expected output: 255 (0xFF) for each element } } } }
Additional resources: UnsafeUtility.MemCpy.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.