PlayerPrefs.GetString

Declaration

public static string GetString(string key);

Parameters

key The key used to retrieve the corresponding string in the player preferences.

Returns

string The string corresponding to the given key, string.Empty if no string is found for the given key.

Description

Gets the string that corresponds to key in the player preferences.

Returns string.Empty if no string is found for the given key.


Declaration

public static string GetString(string key, string defaultValue);

Parameters

key The key used to retrieve the corresponding string in the player preferences.
defaultValue The value to return when no string is found for the given key in the player preferences.

Returns

string The string corresponding to the given key, defaultValue if no string is found for the given key.

Description

Gets the string that corresponds to key in the player preferences.

Returns given defaultValue if no string is found for the given key.

//Use this script to fetch the settings and show them as text on the screen.

using UnityEngine;

public class PlayerPrefsGetStringExample : MonoBehaviour { string m_PlayerName;

void Start() { //Fetch the PlayerPref settings SetText(); }

void SetText() { //Fetch name (string) from the PlayerPrefs (set these PlayerPrefs in another script). If no string exists, the default is "No Name" m_PlayerName = PlayerPrefs.GetString("Name", "No Name"); }

void OnGUI() { //Fetch the PlayerPrefs settings and output them to the screen using Labels GUI.Label(new Rect(50, 50, 200, 30), "Name : " + m_PlayerName); } }

Did you find this page useful? Please give it a rating: