Called when a component of an active GameObject is first enabled.
OnEnable
is called in the following scenarios:
true
) and the script component is enabled (Behaviour.enabled == true
).
OnEnable
is always called after MonoBehaviour.Awake and before MonoBehaviour.Start on entering Play Mode.OnEnable
cannot be a coroutine.
Additional resources: MonoBehaviour.OnDisable.
// Implement OnDisable and OnEnable script functions. // These functions will be called when the script component // is enabled. // This example also supports the Editor. The Update function // will be called, for example, when the position of the // GameObject is changed.
using UnityEngine;
[ExecuteInEditMode] public class PrintOnOff : MonoBehaviour { void OnDisable() { Debug.Log("PrintOnDisable: script was disabled"); }
void OnEnable() { Debug.Log("PrintOnEnable: script was enabled"); }
void Update() { #if UNITY_EDITOR Debug.Log("Editor causes this Update"); #endif } }