Called when a component itself is disabled or its parent GameObject is deactivated.
OnDisable
is called in the following scenarios:
OnDisable
cannot be a coroutine.
Additional resources: MonoBehaviour.OnEnable.
// Implement OnDisable and OnEnable script functions. // These functions will be called when the attached GameObject // is activated/deactivated or the script component is enabled/disabled. // This example also supports running in the Editor. The Update function // will be called, for example, when the position of the // GameObject is changed.
using UnityEngine;
[ExecuteInEditMode] public class PrintOnOff : MonoBehaviour { void OnDisable() { Debug.Log("PrintOnDisable: script was disabled"); }
void OnEnable() { Debug.Log("PrintOnEnable: script was enabled"); }
void Update() { #if UNITY_EDITOR Debug.Log("Editor causes this Update"); #endif } }