Gizmos.DrawMesh

Declaration

public static void DrawMesh(Mesh mesh, Vector3 position = Vector3.zero, Quaternion rotation = Quaternion.identity, Vector3 scale = Vector3.one);

Declaration

public static void DrawMesh(Mesh mesh, int submeshIndex, Vector3 position = Vector3.zero, Quaternion rotation = Quaternion.identity, Vector3 scale = Vector3.one);

Parameters

mesh The Mesh to draw as a gizmo. Mesh objects can be created and managed, or retrieved through the MeshFilter component.
position The mesh position in world space. The default position is zero.
rotation The mesh orientation in world space. The default is identity quaternion.
scale Mesh scale in world space (default is scale of 1).
submeshIndex The submesh to draw. The default is -1, which draws the whole mesh.

Description

Draws a mesh gizmo at the specified transform.

The mesh gizmo is drawn with the currently set Gizmos.color. Additional resources: DrawWireMesh.

using UnityEngine;

public class ExampleClass : MonoBehaviour { Mesh mesh = null;

void OnDrawGizmosSelected() { // Draws a yellow Cube at the position of the object rotated by 45 degrees around the Y axis. if (mesh is null) mesh = Resources.GetBuiltinResource<Mesh>("Cube.fbx"); Gizmos.color = Color.yellow; Gizmos.DrawMesh(mesh, transform.position, Quaternion.Euler(0f, 45f, 0f)); } }

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