AssetDatabase.IsValidFolder

Declaration

public static bool IsValidFolder(string path);

Parameters

path The path to the folder.

Returns

bool Returns true if the folder exists.

Description

Given a path to a folder, returns true if it exists, false otherwise.

The given path is relative to the project folder.
The Assets folder and all its subfolders are considered valid. While the Packages folder itself is not a valid folder, its subfolders are.

using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Create Folder Structure")] static void CreateFolderStructure() { var folderList = new List<string> { "Animations", "Textures", "Materials", "Prefabs", "Resources", "Scripts" };

//Check if folder exists with IsValidFolder if it doesn't create it foreach (var folder in folderList) { if (AssetDatabase.IsValidFolder($"Assets/{folder}")) continue; AssetDatabase.CreateFolder("Assets", folder); } } }

Did you find this page useful? Please give it a rating: