Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ProfilerMarker.Auto

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Declaration

public Unity.Profiling.ProfilerMarker.AutoScope Auto();

Returns

AutoScope IDisposable struct which calls Begin and End automatically.

Description

Creates a helper struct for the scoped using blocks.

Begin is called in the constructor and End in the Dispose method.

Note: Auto is thread safe and can be used in jobified code.

using Unity.Profiling;

public class MySystemClass { static ProfilerMarker s_SimulatePerfMarker = new ProfilerMarker("MySystem.Simulate");

public void UpdateLogic() { using (s_SimulatePerfMarker.Auto()) { // ... } } }