Gets all available handles which can be accessed with ProfilerRecorder.
Enumerates all available built-in or dynamically created handles of Profiler markers and counters.
using System.Collections.Generic; using System.Text; using UnityEngine; using Unity.Profiling; using Unity.Profiling.LowLevel.Unsafe;
public class Example { struct StatInfo { public ProfilerCategory Cat; public string Name; public ProfilerMarkerDataUnit Unit; }
static unsafe void EnumerateProfilerStats() { var availableStatHandles = new List<ProfilerRecorderHandle>(); ProfilerRecorderHandle.GetAvailable(availableStatHandles);
var availableStats = new List<StatInfo>(availableStatHandles.Count); foreach (var h in availableStatHandles) { var statDesc = ProfilerRecorderHandle.GetDescription(h); var statInfo = new StatInfo() { Cat = statDesc.Category, Name = statDesc.Name, Unit = statDesc.UnitType }; availableStats.Add(statInfo); } availableStats.Sort((a, b) => { var result = string.Compare(a.Cat.ToString(), b.Cat.ToString()); if (result != 0) return result;
return string.Compare(a.Name, b.Name); });
var sb = new StringBuilder("Available stats:\n"); foreach (var s in availableStats) { sb.AppendLine($"{(int)s.Cat}\t\t - {s.Name}\t\t - {s.Unit}"); }
Debug.Log(sb.ToString()); } }