Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ProfilerModule.CreateDetailsViewController

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public Unity.Profiling.Editor.ProfilerModuleViewController CreateDetailsViewController();

Returns

ProfilerModuleViewController Returns a ProfilerModuleViewController derived object that draws the module’s Details View in the Profiler window. The default value is a view controller that displays a list of the module’s chart counters alongside their current values in the selected frame.

Description

Creates a View Controller object that draws the Profiler module’s Details View in the Profiler window. Unity calls this method automatically when the module is selected in the Profiler window.

To present a bespoke visualization of your performance data when your module is selected, override this method. To do this, define a new ProfilerModuleViewController derived type, where the custom drawing can be implemented, and return a new instance of it in this method.

.

using System;
using Unity.Profiling;
using Unity.Profiling.Editor;
using UnityEditor;
using UnityEngine.UIElements;

//--Module--

[Serializable] [ProfilerModuleMetadata("Garbage Collection")] public class GarbageCollectionProfilerModule : ProfilerModule { static readonly ProfilerCounterDescriptor[] k_ChartCounters = new ProfilerCounterDescriptor[] { new ProfilerCounterDescriptor("GC Reserved Memory", ProfilerCategory.Memory), new ProfilerCounterDescriptor("GC Used Memory", ProfilerCategory.Memory), new ProfilerCounterDescriptor("GC Allocated In Frame", ProfilerCategory.Memory), };

// Specify a list of Profiler category names, which should be auto-enabled when the module is active. static readonly string[] k_AutoEnabledCategoryNames = new string[] { ProfilerCategory.Memory.Name, };

public GarbageCollectionProfilerModule() : base(k_ChartCounters, autoEnabledCategoryNames: k_AutoEnabledCategoryNames) { }

public override ProfilerModuleViewController CreateDetailsViewController() { return new GarbageCollectionDetailsViewController(ProfilerWindow); } }

//--Module Custom Drawing--

public class GarbageCollectionDetailsViewController : ProfilerModuleViewController { const string k_UxmlResourceName = "Assets/Editor/GarbageCollectionDetailsView.uxml"; const string k_UxmlElementId_GarbageCollectionDetailsViewBarFill = "garbage-collection-details-viewbar-fill"; const string k_UxmlElementId_GarbageCollectionDetailsViewBarLabel = "garbage-collection-details-viewbar-label";

static readonly ProfilerCounterDescriptor k_GcReservedMemoryCounterDescriptor = new ProfilerCounterDescriptor("GC Reserved Memory", ProfilerCategory.Memory); static readonly ProfilerCounterDescriptor k_GcUsedMemoryCounterDescriptor = new ProfilerCounterDescriptor("GC Used Memory", ProfilerCategory.Memory);

VisualElement m_BarFill; Label m_BarLabel;

public GarbageCollectionDetailsViewController(ProfilerWindow profilerWindow) : base(profilerWindow) { }

protected override VisualElement CreateView() { var template = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(k_UxmlResourceName); var view = template.Instantiate();

m_BarFill = view.Q<VisualElement>(name: k_UxmlElementId_GarbageCollectionDetailsView__BarFill); m_BarLabel = view.Q<Label>(name: k_UxmlElementId_GarbageCollectionDetailsView__BarLabel);

ReloadData(ProfilerWindow.selectedFrameIndex); ProfilerWindow.SelectedFrameIndexChanged += OnSelectedFrameIndexChanged;

return view; }

protected override void Dispose(bool disposing) { if (!disposing) return;

ProfilerWindow.SelectedFrameIndexChanged -= OnSelectedFrameIndexChanged; base.Dispose(disposing); }

void OnSelectedFrameIndexChanged(long selectedFrameIndex) { ReloadData(selectedFrameIndex); }

void ReloadData(long selectedFrameIndex) { long gcReservedBytes = 0; long gcUsedBytes = 0;

var selectedFrameIndexInt32 = Convert.ToInt32(selectedFrameIndex); using (var frameData = UnityEditorInternal.ProfilerDriver.GetRawFrameDataView(selectedFrameIndexInt32, 0)) { if (frameData == null || !frameData.valid) return;

var gcReservedBytesMarkerId = frameData.GetMarkerId(k_GcReservedMemoryCounterDescriptor.Name); gcReservedBytes = frameData.GetCounterValueAsLong(gcReservedBytesMarkerId);

var gcUsedBytesMarkerId = frameData.GetMarkerId(k_GcUsedMemoryCounterDescriptor.Name); gcUsedBytes = frameData.GetCounterValueAsLong(gcUsedBytesMarkerId); }

float gcUsedBytesScalar = (float)gcUsedBytes / gcReservedBytes; m_BarFill.style.width = new Length(gcUsedBytesScalar * 100, LengthUnit.Percent); m_BarLabel.text = $"{EditorUtility.FormatBytes(gcUsedBytes)} / {EditorUtility.FormatBytes(gcReservedBytes)}"; } }

//--Assets/Editor/GarbageCollectionDetailsView.uxml--

<?xml version="1.0" encoding="utf-8"?> <engine:UXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:engine="UnityEngine.UIElements" xmlns:editor="UnityEditor.UIElements" xsi:noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd"> <engine:Style src="GarbageCollectionDetailsView.uss"/> <engine:VisualElement name="garbage-collection-details-view"> <engine:Label name="garbage-collection-details-viewtitle-label" text="Garbage Collection"/> <engine:VisualElement name="garbage-collection-details-viewbar"> <engine:VisualElement name="garbage-collection-details-viewbar-fill"/> </engine:VisualElement> <engine:Label name="garbage-collection-details-viewbar-label"/> </engine:VisualElement> </engine:UXML>

//--Assets/Editor/GarbageCollectionDetailsView.uss--

#garbage-collection-details-view { flex-grow: 1; margin: 8px; }

#garbage-collection-details-view__title-label { -unity-font-style: bold; margin-bottom: 8px; }

#garbage-collection-details-view__bar { background-color: gray; flex-direction: row; height: 20px; }

#garbage-collection-details-view__bar-fill { background-color: #B2194C; position: absolute; height: 100%; }

Additional resources: ProfilerModuleViewController.