Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Hierarchy.ReserveChildren

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Declaration

public void ReserveChildren(ref Unity.Hierarchy.HierarchyNode node, int count);

Parameters

node The hierarchy node.
count The number of children nodes to reserve memory for.

Description

Ensures that the hierarchy node has enough memory reserved for storing the specified number of children nodes.