Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

UnsafeUtility.PinGCObjectAndGetAddress

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Declaration

public static void* PinGCObjectAndGetAddress(object target, out ulong gcHandle);

Parameters

target The object to pin. This should be a managed object whose memory location needs to remain fixed during garbage collection.
gcHandle The handle associated with the pinned object. Manage this handle properly to ensure it is released when no longer needed.

Returns

void* A pointer to the memory location of the pinned object. Use this pointer for direct memory access to the object's data.

Description

Pins an object in memory, ensuring it remains at a fixed memory location during garbage collection.

The PinGCObjectAndGetAddress method pins a managed object, preventing the garbage collector from relocating it. This is particularly useful when you need to maintain stable memory addresses while interfacing with unmanaged code or performing low-level memory operations. Ensure that you release the GC handle using UnsafeUtility.ReleaseGCObject to prevent resource leaks.

using UnityEngine;
using Unity.Collections.LowLevel.Unsafe;

public class PinGCObjectBoxedStructExample : MonoBehaviour { private struct MyStruct { public int value; }

void Start() { // Create and box a struct object myObject = new MyStruct { value = 20 };

// Pin the boxed struct and get the address of its memory location unsafe { void* dataPtr = UnsafeUtility.PinGCObjectAndGetAddress(myObject, out ulong gcHandle);

// Move the pointer to skip the object header to get to the struct value int objectHeaderSize = UnsafeUtility.SizeOf<long>() * 2; // Typical object header size in bytes int* valuePtr = (int*)((byte*)dataPtr + objectHeaderSize);

// Log the initial value Debug.Log($"Initial struct value: {*valuePtr}"); // Expected output: 20

// Modify the value through the pointer *valuePtr = 40;

// Release the GC handle after manipulation UnsafeUtility.ReleaseGCObject(gcHandle); }

// Re-cast the object to a struct to verify modifications MyStruct modifiedStruct = (MyStruct)myObject; Debug.Log($"Modified struct value: {modifiedStruct.value}"); // Expected output: 40

// Confirm the GC handle is released Debug.Log("GC handle released, boxed struct unpinned."); } }

Additional resources: UnsafeUtility.PinGCArrayAndGetAddress.