Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

UnsafeUtility.PinGCArrayAndGetDataAddress

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Declaration

public static void* PinGCArrayAndGetDataAddress(Array target, out ulong gcHandle);

Parameters

target The managed array to pin. It should be a valid array managed by the garbage collector.
gcHandle The handle to associate with the pinned object. This should be managed properly to ensure it is correctly released.

Returns

void* A pointer to the first element of the pinned array. Use this pointer for direct memory access to the array elements.

Description

Pins a garbage-collected (GC) array and returns the address of its first element, ensuring the array's memory location remains fixed.

The PinGCArrayAndGetDataAddress method pins a managed array in memory, preventing the garbage collector from relocating it. This is crucial when interfacing with native code or conducting low-level memory operations involving managed arrays. Use this method to obtain a stable pointer to array elements for performance-critical operations.

After pinning an array, release the GC handle using UnsafeUtility.ReleaseGCObject when the array no longer needs to be pinned to avoid resource leaks.

using UnityEngine;
using Unity.Collections.LowLevel.Unsafe;
using System;

public class PinArrayExample : MonoBehaviour { void Start() { int[] managedArray = { 1, 2, 3, 4, 5 };

// Pin the managed array and get the address of its first element unsafe { void* dataPtr = UnsafeUtility.PinGCArrayAndGetDataAddress(managedArray, out ulong gcHandle);

Debug.Log($"Address of first element: {(IntPtr)dataPtr}");

// Manipulate the array data directly using the pointer int* intPtr = (int*)dataPtr; for (int i = 0; i < managedArray.Length; i++) { intPtr[i] *= 2; // Double each element in the array }

// Verify changes by logging the updated array Debug.Log("Contents of managed array after manipulation:"); for (int i = 0; i < managedArray.Length; i++) { Debug.Log(managedArray[i]); // Expected output: 2, 4, 6, 8, 10 }

// Release the GC handle once done UnsafeUtility.ReleaseGCObject(gcHandle); }

// Confirm that the GC handle is released Debug.Log("GC handle released, managed array unpinned."); } }