Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#
Method group is Obsolete

CallbackEventHandler.ExecuteDefaultAction

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Obsolete Use HandleEventBubbleUp. Before proceeding, make sure you understand the latest changes to UIToolkit event propagation rules by visiting Unity's manual page https://docs.unity3d.com/Manual/UIE-Events-Dispatching.html.

Declaration

protected void ExecuteDefaultAction(UIElements.EventBase evt);

Parameters

evt The event instance.

Description

Executes logic after the callbacks registered on the event target have been executed, unless the event has been marked to prevent its default behaviour. EventBase_1.PreventDefault.

This method is designed to be overriden by subclasses. Use it to implement event handling without registering callbacks which guarantees precedences of callbacks registered by users of the subclass. Unlike HandleEventBubbleUp, this method is called after both the callbacks registered on the element and callbacks registered on its ancestors with TrickleDown.NoTrickleDown.

Use EventInterestAttribute on this method to specify a range of event types that this method needs to receive. Events that don't fall into the specified types might not be sent to this method.