Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

SpriteAtlasExtensions.SetVariantScale

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Declaration

public static void SetVariantScale(U2D.SpriteAtlas spriteAtlas, float value);

Parameters

value Recommended value is [0.1 ~ 0.99].

Description

Set the value used to downscale the master's texture.

While packing a variant SpriteAtlas the master atlas's packed texture will be duplicated and scaled according to this value. The resulting new texture will be the packed texture of this atlas.