Version: Unity 6.1 Alpha (6000.1)
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Camera.transparencySortMode

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public TransparencySortMode transparencySortMode;

Description

Transparent object sorting mode.

By default, perspective Cameras sort objects based on distance from Camera position to the object center; and orthographic Cameras sort based on distance along the view direction.

If you're making a 2D game with a perspective Camera, you might want to use TransparencySortMode.Orthographic sort mode so that objects are sorted based on distance along the Camera's view.

Additional resources: TransparencySortMode enum, opaqueSortMode.