Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

TrailRenderer.maskInteraction

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public SpriteMaskInteraction maskInteraction;

Description

Specifies how the TrailRenderer interacts with SpriteMask.

By default, trails do not interact with SpriteMasks and are visible regardless of whether you assign a SpriteMask or not. You can make the TrailRenderer visible either inside or outside a SpriteMask. To do the former, set this to SpriteMaskInteraction.VisibleInsideMask. To do the latter, set this to SpriteMaskInteraction.VisibleOutsideMask. Additional resources: SpriteMaskInteraction.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(TrailRenderer))] public class ExampleClass : MonoBehaviour { private TrailRenderer r; public SpriteMaskInteraction maskInteraction;

void Start() { r = GetComponent<TrailRenderer>(); }

void Update() { r.maskInteraction = maskInteraction; }

void OnGUI() { maskInteraction = (SpriteMaskInteraction)GUI.SelectionGrid(new Rect(25, 25, 900, 30), (int)maskInteraction, new GUIContent[] { new GUIContent("No Masking"), new GUIContent("Visible Inside Mask"), new GUIContent("Visible Outside Mask") }, 3); } }