Specifies how the TrailRenderer interacts with SpriteMask.
By default, trails do not interact with SpriteMasks and are visible regardless of whether you assign a SpriteMask or not. You can make the TrailRenderer visible either inside or outside a SpriteMask. To do the former, set this to SpriteMaskInteraction.VisibleInsideMask. To do the latter, set this to SpriteMaskInteraction.VisibleOutsideMask. Additional resources: SpriteMaskInteraction.
using UnityEngine; using System.Collections;
[RequireComponent(typeof(TrailRenderer))] public class ExampleClass : MonoBehaviour { private TrailRenderer r; public SpriteMaskInteraction maskInteraction;
void Start() { r = GetComponent<TrailRenderer>(); }
void Update() { r.maskInteraction = maskInteraction; }
void OnGUI() { maskInteraction = (SpriteMaskInteraction)GUI.SelectionGrid(new Rect(25, 25, 900, 30), (int)maskInteraction, new GUIContent[] { new GUIContent("No Masking"), new GUIContent("Visible Inside Mask"), new GUIContent("Visible Outside Mask") }, 3); } }