Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Touch.rawPosition

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public Vector2 rawPosition;

Description

The first position of the touch contact in screen space pixel coordinates.

Raw position returns the original position of a touch contact and doesn't change as the touch is dragged. If you need the current position of the touch see Touch.position.

The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (Screen.width, Screen.height).

// This script outputs the raw position of an active touch contact

// Attach this script to a GameObject // Create a Text GameObject (GameObject>UI>Text) // Attach the Text to the Text field in the Inspector window of your GameObject

using UnityEngine; using UnityEngine.UI;

public class TouchRawPositionExample : MonoBehaviour { public Text m_Text;

void Update() { if (Input.touchCount > 0) { Touch touch = Input.GetTouch(0);

// Update the Text on the screen depending on the raw position of the touch // NOTE: rawPosition doesn't change when the touch contact is dragged m_Text.text = "Raw Position : " + touch.rawPosition; } else { m_Text.text = "No touch contacts"; } } }