position | Position of the Tile on the Tilemap. |
tilemap | The Tilemap the tile is present on. |
tileData | Data to render the tile. |
void Whether the call was successful.
Retrieves any tile rendering data from the scripted tile.
using UnityEngine; using UnityEngine.Tilemaps;
// Tile that repeats two sprites in checkerboard pattern [CreateAssetMenu] public class CheckerboardTile : TileBase { public Sprite spriteA; public Sprite spriteB;
public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData) { bool evenCell = Mathf.Abs(position.y + position.x) % 2 > 0; tileData.sprite = evenCell ? spriteA : spriteB; } }