Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Texture.height

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public int height;

Description

Height of the Texture in pixels (Read Only).

This value is the height of the Texture at the highest resolution that PlayerSettings.mipStripping allows.

In the Unity Editor, this returns the height of the Texture at full resolution.

At run time, if PlayerSettings.mipStripping is disabled, this returns the height of the Texture at full resolution. If PlayerSettings.mipStripping is enabled, this returns the height of the Texture at the highest resolution that has not been stripped.

Additional resources: QualitySettings.globalTextureMipmapLimit, PlayerSettings.mipStripping.

using UnityEngine;

public class Example : MonoBehaviour { // Print Texture size to the Console Texture Texture; void Start() { print("Size is " + Texture.width + " by " + Texture.height); } }