Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

GlyphRenderMode.SDF32

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Description

Renders a signed distance field (SDF) representation of the glyph from a binary (1-bit monochrome) image of the glyph outline with no hinting.

The sampling of the glyph is upscaled by 32x. This render mode is very slow but accurate.