Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ShaderUtil.CreateComputeShaderAsset

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static ComputeShader CreateComputeShaderAsset(AssetImporters.AssetImportContext context, string source);

Parameters

context The context object the asset system uses to register shader dependencies.
source The string that contains a shader written in HLSL code.

Description

Creates a new ComputeShader object from the provided source code string. You can use this method alongside the ScriptedImporter to create custom compute shader generation tools in the Editor.