Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

SelectIfAttribute Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public SelectIfAttribute(object condition, bool overridePriority, string filePath, int lineNumber, params string[] keywordNames);

Parameters

condition Unity compares the data field to this value. The outcome determines the filter behavior.
overridePriority Whether this filter attribute overrides filter attributes that are already active on the same keywords. The default is false.
filePath The path of the file this attribute is in. Automatically filled by default.
lineNumber The line number of this attribute. Automatically filled by default.
keywordNames An array of shader keyword names the filter attribute will apply to.

Description

Include only the specified shader keywords in the build if the data field matches the condition.

Additional resources: FilterAttribute.