An array containing the global shader keywords that are currently enabled.
Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and global shader keywords and how they interact, see Using shader keywords with C# scripts.
This example prints the names of all currently enabled global shader keywords.
using UnityEngine; using UnityEngine.Rendering;
public class Example : MonoBehaviour { private void Start() { foreach (var globalKeyword in Shader.enabledGlobalKeywords) { Debug.Log("Global shader keyword " + globalKeyword.name + " is currently enabled"); } } }
Additional resources: Shader variants and keywords, LocalKeyword, GlobalKeyword, EnableKeyword, DisableKeyword, SetKeyword, IsKeywordEnabled, globalKeywords.