Hint to sort the search provider. Affects the order of search results and the order in which search providers are shown in the FilterWindow.
The lowest priority is first.
using System.Collections.Generic; using UnityEditor; using UnityEditor.Search; using UnityEngine; static class SearchProvider_priority { static string typeColors = "example_colors_priority"; static string displayNameColors = "example_Colors_priority"; static string typeFruits = "example_fruits_priority"; static string displayNameFruits = "example_Fruits_priority"; static List<string> colors = new List<string> { "orange", "red", "green", "blue" }; static List<string> fruits = new List<string> { "orange", "apple", "banana", "strawberry" }; [SearchItemProvider] internal static SearchProvider CreateProviderColors() { return new SearchProvider(typeColors, displayNameColors) { priority = 99991, filterId = "c:", isExplicitProvider = false, fetchItems = (context, items, provider) => { var expression = context.searchQuery; if (colors.Contains(expression)) { var id = expression + "(color)"; items.Add(provider.CreateItem(context, id, id, id, null, null)); } return null; } }; } [SearchItemProvider] internal static SearchProvider CreateProviderFruits() { return new SearchProvider(typeFruits, displayNameFruits) { priority = 99992, filterId = "f:", isExplicitProvider = false, fetchItems = (context, items, provider) => { var expression = context.searchQuery; if (fruits.Contains(expression)) { var id = expression + "(fruit)"; items.Add(provider.CreateItem(context, id, id, id, null, null)); } return null; } }; } [MenuItem("Examples/SearchProvider/priority")] public static void Run() { SearchService.SetActive(typeColors); SearchService.SetActive(typeFruits); using (var context = SearchService.CreateContext("orange")) { // For the purpose if this example, we use the flag synchronous to get the items immediately. var results = SearchService.GetItems(context, SearchFlags.Synchronous); // Color should be the first one (both items have the same score but color provider has the lowest priority). Debug.Log(results.Count); Debug.Log(results[0].description); // "orange(color)"; Debug.Log(results[1].description); // "orange(fruit)"; } } }