Handler used to skip entries.
using System; using UnityEditor; using UnityEditor.Search; using UnityEngine; static class Example_SearchIndexer_skipEntryHandler { [MenuItem("Examples/SearchIndexer/skipEntryHandler")] public static void Run() { using var searchIndexer = new SearchIndexer { // The skip entry handler can be used to prevent some documents from being indexed. skipEntryHandler = SkipDocumentThatStartsWithAnUnderscore }; searchIndexer.Start(); { var di = searchIndexer.AddDocument("A/Valid/File/Path"); Debug.Assert(di >= 0); // This document should get discarded. di = searchIndexer.AddDocument("_Not/Valid/File/Path"); Debug.Assert(di == -1); } searchIndexer.Finish(Array.Empty<string>()); Debug.Log($"{searchIndexer.documentCount} document were indexed"); } private static bool SkipDocumentThatStartsWithAnUnderscore(string documentId) { return documentId[0] == '_'; } }