Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

SceneVisibilityManager.DisablePicking

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void DisablePicking(GameObject gameObject, bool includeDescendants);

Declaration

public void DisablePicking(GameObject[] gameObjects, bool includeDescendants);

Parameters

gameObject GameObject on which to disable picking.
includeDescendants Whether to include descendants.
gameObjects Array of GameObjects on which to disable picking.

Description

Disables picking on a GameObject, or an Array of GameObjects, and their descendants.


Declaration

public void DisablePicking(SceneManagement.Scene scene);

Parameters

scene Scene containing GameObjects on which to disable picking.

Description

Disables picking on all GameObjects in a Scene.