Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

SceneTemplatePipelineAdapter.BeforeTemplateInstantiation

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Declaration

public void BeforeTemplateInstantiation(SceneTemplate.SceneTemplateAsset sceneTemplateAsset, bool isAdditive, string sceneName);

Parameters

sceneTemplateAsset The Scene template Asset to instantiate.
isAdditive When set to true, the new Scene is created in additive mode.
sceneName The path to the newly created Scene. If the template you instantiated does not have any cloneable dependencies, this can be empty.

Description

An event called before the Scene template is instantiated.