Version: Unity 6.1 Alpha (6000.1)
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Rigidbody2D.SlideMovement.maxIterations

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public int maxIterations;

Description

Controls the maximum number of iterations to perform when determining how a Rigidbody2D will slide.

When a Rigidbody2D.Slide occurs, each contact that is detected is counted as an interation. An attempt will be made to change direction in a new iteration only if the number of iterations hasn't yet reached the maximum number of iterations allowed.

Additional resources: Rigidbody2D.Slide and SlideResults.